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161. PLEASE CCP add a invol armor hardener - 30% to all armor for some cap - in Ships and Modules [original thread]
Originally by: without so a small summary: shields recover more HP per cap (2.1667HP per cap, vs armors 2HP per cap) shields recover more HP per sec (156HP per sec, vs armors 153.16HP per sec) I'd say that is pretty balanced. But tha...
- by Dark PIne - at 2005.12.05 13:10:00
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162. PLEASE CCP add a invol armor hardener - 30% to all armor for some cap - in Ships and Modules [original thread]
Originally by: LUKEC Dark Pine, your arguments are flawed: DCU sux for armor tank as it gives less than adaptive nano. Yes, it sux for shield tank as well, it gives so little shield resistance that you won't fit it because of that. You...
- by Dark PIne - at 2005.12.05 09:10:00
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163. PLEASE CCP add a invol armor hardener - 30% to all armor for some cap - in Ships and Modules [original thread]
Originally by: without passive isnt low slot and active mid slot where did u make that up think of active armor hardeners THERE is no reason not to have armor invol version. Sorry, you are right about armor hardeners. I was thinking ...
- by Dark PIne - at 2005.12.05 09:04:00
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164. PLEASE CCP add a invol armor hardener - 30% to all armor for some cap - in Ships and Modules [original thread]
Originally by: without fine i dont mind shields getting passive version of invol fields (like our nanos) as long as it takes 4 skills each rank 2 to make the most of the item I'd like that too. Originally by: without THOSE a...
- by Dark PIne - at 2005.12.05 08:58:00
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165. PLEASE CCP add a invol armor hardener - 30% to all armor for some cap - in Ships and Modules [original thread]
Originally by: without why do u need a web? not like ur missiles do much more dmg with a web so u got 5 slots in mids. plus a low slot in the form of a DCU k thanks bye I take it you are not a missile user? You need a web if you are ...
- by Dark PIne - at 2005.12.05 08:49:00
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166. PLEASE CCP add a invol armor hardener - 30% to all armor for some cap - in Ships and Modules [original thread]
Originally by: Phelan Lore I'd like to see a passive shield equivailent to the energised adaptive nano... Mee too. Since active modules are med slot and passives low slot, this one should be 25% all around resist low slot passive modul...
- by Dark PIne - at 2005.12.05 08:44:00
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167. Warp core stabs - in Ships and Modules [original thread]
Make scramblers chance based, and introduce normal stacking penalties for scrambles and stabs. With new stacking rules 4 stabs would be the max effective amount of stabs with any ship, and they would equal only three without stacking.
- by Dark PIne - at 2005.12.04 12:07:00
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168. what gives with dcu adding shield resistances?? - in Ships and Modules [original thread]
Armor and shield tanking are pretty well balanced currently. If anything, the armor tanking skill tree should be balanced with shield tanking skill tree. ATM there are only two skills (three ranks) to train to maximize armor tanking: - Repair sys...
- by Dark PIne - at 2005.12.04 11:48:00
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169. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Taketa De I think it's often better to add something later then to add something sooner and then take it away or nerf it. I agree. Originally by: Dukath NO no no no no! Everyone is comparing the situation with w...
- by Dark PIne - at 2005.12.04 11:23:00
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170. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Taketa De I think it's often better to add something later then to add something sooner and then take it away or nerf it. I agree. Originally by: Dukath NO no no no no! Everyone is comparing the situation with w...
- by Dark PIne - at 2005.12.04 11:23:00
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171. Warp core stabs - in Ships and Modules [original thread]
Originally by: Masta Killa Then a few seconds later, 2 of Joey's hardass pvper friends warped into the belt and scrambled Bill with 1x 7.5km scram each but Bill just warped away to a safespot laughing at them and counting his brand new off...
- by Dark PIne - at 2005.12.03 19:16:00
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172. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Dukath in these tests, did the raven use the new t2 torpedos or cruise missiles? I don't know. I suspect that they are not yet available in Sisi, only the info is visible. Most people think they are placeholders and will...
- by Dark PIne - at 2005.12.03 09:55:00
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173. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Dukath in these tests, did the raven use the new t2 torpedos or cruise missiles? I don't know. I suspect that they are not yet available in Sisi, only the info is visible. Most people think they are placeholders and will...
- by Dark PIne - at 2005.12.03 09:55:00
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174. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Soulita To keep it short: On the dom setup you describe it will most likely have no tank whatsoever. Well, that's not actually true: Originally by: Esrevatem Dlareme I tried an armor tanked Domi with 5 drone co...
- by Dark PIne - at 2005.12.03 06:53:00
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175. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: Soulita To keep it short: On the dom setup you describe it will most likely have no tank whatsoever. Well, that's not actually true: Originally by: Esrevatem Dlareme I tried an armor tanked Domi with 5 drone co...
- by Dark PIne - at 2005.12.03 06:53:00
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176. Missiles - in Ships and Modules [original thread]
Originally by: Diana Merris Apoc: 19500mw 500tf Raven: 9500mw 700tf Tachy: 3750mw 60tf Cruise: 1250mw 60tf Siege: 1750mw 80tf Tach on Apoc: 3750/19500=19.23% 60/500=12% Cruise on Raven: 1250/9500=13.16% 60/700=8.57% Seige on Raven: 1750/...
- by Dark PIne - at 2005.12.02 21:14:00
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177. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: j0sephine Edited by: j0sephine on 29/11/2005 15:16:42 "She probably ment that do you think Raven would be overpowered, if there was a module which allowed raven to fire +5 extra torps/cruise missiles in addition to the...
- by Dark PIne - at 2005.12.02 17:21:00
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178. New drones, modules and what not - in Ships and Modules [original thread]
Originally by: j0sephine Edited by: j0sephine on 29/11/2005 15:16:42 "She probably ment that do you think Raven would be overpowered, if there was a module which allowed raven to fire +5 extra torps/cruise missiles in addition to the...
- by Dark PIne - at 2005.12.02 17:21:00
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179. Large turrets don't hit frigates? - in Ships and Modules [original thread]
Originally by: Grey Area There are PLAYER frigate pilots who complain bitterly of being downed in a single volley by Turret BS's. You can't do that in a missile BS. Are all the frigate pilots lying? Here's one more... Original...
- by Dark PIne - at 2005.12.02 16:47:00
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180. [Auction] Low Grade Talisman **Complete Set** inc. LG Talisman Omega - in Sell Orders [original thread]
240mil
- by Dark PIne - at 2005.12.01 04:54:00
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